Gregg A. Catalano
gcatalano@earthlink.net
(832) 237-4635

Just-4-Fun Game-of-the-Month - May 2013

Catch My Tail

 

Number of players:                 Any number

Equipment needed:                 1 Ribbon per person

Activity time:                          7-10 minutes

How to play:
This is a fast paced pairs challenge that simply requires one participant to try to remove the tail (ribbon) of their partner before it happens to them.  Start by providing each participant with a ribbon (tail) and have them tuck this ribbon into their belt or back of pants.  Next, instruct all participants to randomly get into pairs and explain that on your “GO” command, each person tries to remove their partner’s (and only their partners) tail (ribbon).  The player that removes their partner’s tail first scores 1 point and as soon as the partner’s tail is removed both players sit down and watch the others competing until all participants are seated.  At this point have all participants stand, return their ribbons to their belt/pants, and get with a new partner.  Play again per the above instructions playing 5-7 rounds.  After the final round is played, have those participants totaling the highest nuber of points (wins) being declared “Catch My Tail” finalists.  Pair these players and play again with the winners to remain standing (and pairing up with another winner) and the losers sitting down with the rest of the group.  Play continues in this fashion until a champion is crowned.

Variation:  Have pairs stay together and play 5 rounds.  Once the 5 rounds have been completed the player with the most points is declared the winner and both players sit down and watch others not finished.  Once all players have finished, start another game by having all the winners stand up and pair with other winners.  After all winners are paired, have those seated stand up and pair up.  Play again.

Just-4-Fun Game-of-the-Month - April 2013

British Warm-Up

Number of players:                 Any number
Equipment needed:                 1 Soft Nerf Ball
Activity Time:                        7-10 minutes

How to play:
To begin, divide your group into teams of 5 to 8 per group. Designate one group as the “Ball Throwers” with all other participants becoming the “Stay Alive” group. Based on the size of the group, mark off the boundaries of play (generally the size of 1/2 a basketball court will do) and you are set to play. Separate the “Ball Throwers” from the “Stay Alive” group by having each group go to opposite sides of the play area and provide 1 ball (safe and soft) to the “Ball Throwers” group. Explain that on the leaders “GO” command the “Ball Throwers” will be timed to see how long it takes them to get all of the “Stay Alive” group members out. To do this, “Ball Throwers” must hit a “Stay Alive” player below the waist with the ball. The catch however, is that a “Ball Thrower” may not move with the ball. Once the ball is caught, a “Ball Thrower” must freeze as his teammates move and strategically position themselves to receive the next pass trying to get close enough to one of the “Stay Alive” group members to hit them. If a “Stay Alive” team member is hit, that participant is out of the game and goes to the side of the play area. This timed challenge continues until the last “Stay Alive” participant is hit. At this point, the stopwatch is stopped and the time recorded, but not given out yet. Choose another group to be the “Ball Throwers and have the first group join the “Stay Alives” for the next round. Play as before and note the time when the last hit is made. Continue until all groups have had a chance to be the “Ball Throwers” and then read off the final times to determine the British Warm-up Champion.

Variations:

  ·    Give the group of “Ball Throwers” 2 minutes to eliminate as many “Stay Alive” players as  possible, noting the number of players they eliminate. Select another group and play again. Which group can eliminate the most “Stay Alive” players within this 2 minute time span?

  ·    Select just four "IT’s" or, as they call ‘em in England "HE's." These four players will be working together to eliminate all other players. Play continues until there are only four players left with these four become the new “IT’s”/"HE's" for the next game.

Just-4-Fun Game-of-the-Month - March 2013

Achi

 

Number of players:                  Any number in pairs

Equipment needed:                   Achi board, 
                                                 2 different sets of 3 markers
Activity time:                           5-7 minutes

 

How to play:

Providing multicultural experiences in game play is so important.  Here is an African game that is played similar to our version of tic-tac-toe (having the same goal of one player making a consecutive row of three same colored markers either horizontally, vertically or diagonally before their opponent does) that is unique and fun.  The variation comes in that the game is played on the nine points where lines meet.  Players alternate turns placing their markers on open points until all markers are played.  In Achi, once all markers have been played a "cats game" is not declared, instead, the game continues with the first player being allowed to moving any of his/her markers along a line to the next empty point (note: jumping over any piece on the board is not allowed).  Player #2 then does the same with his/her marker. The game continues in this manner until one person attains the required three in a row.  Similar games are played in other countries of the world with certain variations.  For example: in France, the game is known as Marelle and the center point can not be used on either of the player's first move.  In India, the game is called “Tant Fant,” and  the game is started with the three light pieces placed on the top three horizontal points of  the board, and the three dark pieces are placed on the bottom three horizontal points.  More variations can be found with a simple Google search and turns a simple Tic-Tac-Toe game into a multicultural experience.        

                              

Just-4-Fun Game-of-the-Month - February 2013

Waa Game (The)


Number of players:                  Any number

Equipment needed:                  None

Activity time:                          7-10 minutes

 

How to play:

The Waa Game is a great reaction game that is seemingly easy to do but surprisingly difficult if you aren’t totally focused and in the moment.  Begin by creating a circle (best if circle size is between 8-12 participants) and designate one person to be the leader.  This person will start each game and does so by clasping their hands together (in a prayer like manner) and then pointing to another person in the circle while saying: “Waa!”  Immediately the person pointed to must raise both hands (clasped together) above their head as they say: “Whaa!”  Participants on both sides of this person then clasp their hands together and in a coordinated manner must simultaneously pretend like they are chopping a tree down as they both say: “Whaa!”   This “whaa-ed” person now bends at the waist (like a tree falling) and points to another person in the circle and the above actions are repeated.  Allow for a few practice rounds and then explain that once the game officially begins, a beat will be established by the group that must be followed and if someone doesn’t keep the beat with their motions and “whaa!” sound they are eliminated from the game.  Play until only 3 players remain establishing them as that rounds winning “Whaa-er’s?”

Just-4-Fun Game-of-the-Month - January 2013

People to People

 

Number of players:                  Any number

Equipment needed:                  None

Activity time:                           3-5 minutes

 

How to play:

This is a great just-4-fun grouping activity that will have participants interacting with many different partners by activities end.  Begin by having all participants scatter about the room finding their very own special spot to stand.  Explain that when you call out: “people-to-people” everyone needs to partner up with another person.  Once everyone is with a partner, you will begin calling out two body parts that the partners must connect.  For example, you might say, “finger to finger.”  Each pair must then connect one of there fingers to there partner’s finger.  Once connected, call out two more body parts; however, participants remain connected “finger to finger,’ and then connect the next two called out body parts.  So, in our example, let’s say the leader next calls out “elbow to shoulder” – partners now need to be connected both “finger to finger” and “elbow to shoulder.”  The fun and challenge results from the variety of body part combinations that can be creatively called out.  At any time, the leader can call out, “People to People” and all participants separate, find a new partner and wait for new body part commands from the leader.  Continue to play mixing up the group and ending with energized participants that are ready for your next partner activity!

Just-4-Fun Game-of-the-Month - December 2012

The Chief

 

Number of players:                  Any number

Equipment needed:                  None

Activity time:                           3-5 minutes

 

How to play:

This is a wonderful large group activity that will keep participants thinking, reacting and moving all at the same time.  Start by explaining and demonstrating the following commands:

 

“The Chief is here!” – Everyone stands still with arms crossed 
                                    looking proud

“Indian Wrestling”   – Get into pairs and engage in air Indian 
                                    wrestling

“Smoke Signals”      – Get into groups of three and wave hands as 
                                    if smoke is rising

“Scouting Party”       – Get into groups of four walking together in 
                                     a single file line looking around

“Teepee”                  – Join together in groups of five and cross 
                                    arms like the top of a Indian lodge

“Tribal Council”      – All participants are invited back in the game

 

Next, have participants scatter about the play area moving quietly and listening for the first command.  Once the leader calls out the first command all participants must then hurry to get into the correct formation and act out the called out command.  If a player can’t find a group to get into by the time the next command is given, s/he is temporarily out of the game and must jog around the rest of the players.  The leader will call out various commands and after each round, the number of jogging participants will increase.  At any time, the leader can call out “Tribal Council” and at this time, all the jogging players will rejoin the game.  This game can also be played with the leader using a whistle or a drum to signify the commands (One whistle blast or beat of the drum = the Chief, two = Indian wrestling, etc.).  While the explanation of this game uses an Indian theme, you can change it to any theme you wish.  Your next pow-wow is sure to be PHUN with this great mixer!!!

Just-4-Fun Game-of-the-Month - November 2012

4 Jacks

 

Number of players:          Any number in small groups
Equipment needed:           1 Deck of playing cards per group

Activity Time:                  7-10 minutes

 

How to play:

This simple card game is a huge success with all age groups. Start by getting all participants into small groups of 6-8 and giving each group a full deck of playing cards.  Explain that one person is to shuffle the cards and then deal them face down one card at a time to all group participants.  Instruct players that upon receiving cards to keep the cards face down and stack their cards into a neat pile.  Randomly select a player to start the game and have them turn over the top card on their stack.  If the card is not a Jack, the card is placed in the center of the circle to create a discard pile and the next player turns his/her top card over.  Continue around the circle with players turning over their stacks top card and discarding their card to the center pile until the 1st Jack is flipped over.  The player turning over the 1st Jack is responsible for stating a number between 1 and 15.  After this number is given, play continues with each participant turning over the top card of their stack until a 2nd Jack is turned over.  This player must then provide a location in the area (under the table, in the corner, in the doorway, etc.).  Again, once the location is given the game continues with cards being flipped over until the 3rd Jack is turned over.  This person now provides directions on what is to be done (this might be an exercise or action of some kind [stand on one leg while singing the ABC song, howl like a coyote while spinning around, cluck like a chicken 20x, etc.).  Play then once again continues until the 4th Jack is flipped over.  The person flipping over the 4th Jack must do all of the called out directions.  If completing the directions requires the person to move away from the group, the entire group accompanies the 4th Jack player to the location to ensure that they do exactly what was created by the group.  Once the 4th Jack player completes all actions, all return to the group, the cards are reshuffled, and another round of 4 Jacks is played.


Variation:  Same game, but instead of dealing out the cards to each player face down, the dealer deals the cards out to each player in full view of everyone. 

Just-4-Fun Game-of-the-Month - October 2012

Post-it Points

Number of players:      Any number in small groups

Equipment needed:      Prepared Post-it notes

Activity time:               5-7 minutes

 

How to play:
This is an amazingly quick and fun activity that your kids will love, but does require some set up.  Prior to playing this game, get a pad of small post-it notes and on each post-it note write a number between 1-5 and on 3 to 5 of these post-it notes write the number 10.  These become the points participants earn if they can find these post-it notes.  Before participants arrive, hide and stick all these post-it notes throughout your play area.  When ready to play break your group into several small teams and provide each with a poster board or large piece of paper (optional).  Have players take note that where they presently are is their team’s home base and that hidden within the area are a number of post-it notes that they will be searching for.  Mention that on each of these post-it notes is written a number, and that it’s this number that determines the number of points your team earns if found.  Finally, explain that on your “Go” command all participants will scatter and quickly look for any of these hidden post-it notes and upon finding a post-it note, a participant must immediately run back to there group’s home base and stick the found post-it note on the provided poster board/piece of paper.  Emphasize that a player can only bring back one post-it note at a time, but once they have put it on their poster board/piece of paper they may once again go hunting for another one.  Play for several minutes and then stop the activity, have all participants return to their home base, count the number of points earned and declare the team with the highest point total the game’s winner.

Just-4-Fun Game-of-the-Month - September 2012

Bean Bag Bonanza


Number of players:      Any number in small teams

Equipment needed:      2 different colored beanbags, 1 Pin (2 liter Bottle), & 
                                  1 paper plate for each team

Activity time:               7-10 minutes

 

How to play:
Begin by forming small teams of 4 and instructing each team to stand in a single file line behind a predetermined starting line.  About 30 feet away and directly in front of each team place one of each team’s beanbags on a paper plate and 5 feet beyond this stand up the team’s plastic pin/bottle.  Give each teams first player the second beanbag and explain that on the leaders “Go” signal, this player (player #1) will run to their team’s paper plate, switch bean bags, bring the new bean bag back to their team, hand it to player #2 and go to the end of the their teams line.  Immediately, player #2 runs to their teams paper plate, switches beanbags again and returns to their team this time handing this beanbag to player #3.  Player #3 repeats the above action and this continues for 2 rounds with each player running and switching beanbags twice.  The game ends and the winner is determined when the last player on each team drops their beanbag on the paper plate for the 2nd time (now, both bean bags are on the paper plate) and is the first person to touch, tip or knock down their teams scoring pin with their hand(s).  This is one of the simplest relays around, but once played will become one of your groups favorites!

Just-4-Fun Game-of-the-Month - August 2012

Gold, Silver, Bronze 

Number of players:                  Any number
Equipment needed:                   4 Cones
Activity time:                           7-10 minutes

How to play:

With the Summer Olympics in full swing, here’s a game that dovetails off the excitement of the Olympic and easily into any themed Olympic activities you are doing.  Start by separating the playing area into 3 sections.  Assemble all participants into one of the end areas.  Explain that they now are in the bronze section.  Further explain that the middle area is the silver section, and that the furthest area is the gold section.  The goal of the activity is to end up in the gold section when the game time expires.  Select any 2 person competitive game (rock, paper, scissors, etc.) and have participants play a best 2 out of 3 match.  With all participants in the bronze area to start, explain that the winner of this match moves up to the silver section while the loser stays in the bronze section.  Immediately both persons find new partners in their section and start a new 2 out of 3 match.  Those in the bronze move according to the above rule.  Persons in the silver section move as follows:  if you win the 2 out of 3 match you move to the gold section, if you lose, you move back down to the bronze section.  Once in the gold section, winners must continue competing with winners staying in the gold section and losers move back down to the silver section.  This style of play continues until time is called.  Announce your gold medal winners, silver medal winners, and bronze medal winners!  Go U.S.A.!!!

Just-4-Fun Game-of-the-Month - July 2012

Advance the Bucket

 

Number of players:                  Any number

Equipment needed:                  5 Markers, 1 Bucket & 5 Beanbags per team

Activity time:                           10-15 minutes

 

How to play:

Begin by selecting teams of 5 and having them line-up on one end of the playing area.  Using 5 vinyl dots (or carpet squares) as markers, place these in a straight line in front of each team about five feet apart.  Place 1 bucket on the marker closest to each team and then provide each team with 5 beanbags and you are ready to start this unique relay.  The object of the activity is to be the first team to successfully move their bucket to the final dot and get 3 out of their 5 beanbags in it.  On the signal to begin, players (one at a time) begin to toss their beanbag into the bucket.  If a team puts 3 out of 5 beanbags in the bucket, they can advance the bucket to the next dot/carpet square.  If they do not make 3 out of 5, the bucket must be moved back a dot/carpet square.  First team to get 3 out of 5 beanbags into the bucket on the last dot wins and is crowned the “Advance the Bucket” champions!

Just-4-Fun Game-of-the-Month - June 2012

Leadership Dance


Number of players:      Any number in small groups

Equipment needed:       Pre-recorded music

Activity time:               7-10 minutes

 

How to play:

In this creative and high energy warm-up, participants will learn (in a playful way) that sometimes in life you have to become a leader and at other times a follower.  Prior to leading this activity, pre-record a variety of music (different types & styles of music, upbeat tempo, slow tempo, etc.) that you know your group will relate to and you're ready to "Rock" this leadership dance.  Begin by dividing your group into smaller teams of 6 to 10 participants, instructing each group to form a circle and then to number off.  Call out a number and explain that this person becomes the group's leader and when the first track of music starts, they will lead their group in dance (in any appropriate way they like) to the beat of the music being played.  After about 30 seconds, stop the music, call out a different number and play the next track of music.  This new leader now picks up the beat of the music and takes lead of the group.  This process continues untill all participants in the circle have had a chance to lead the others.  Shared leadership is a skill that needs to be learned and taught to all . . . so why not teach it in a PHUN way this summer?!


Variation:  Instead of dancing, for each different track of music have the leader lead the group in some form of exercise or movement.

Just-4-Fun Game-of-the-Month - May 2012

Transformation Stick

 

Number of players:      Any number

Equipment needed:      Swim Noodle, Stick, or Ruler

Activity time:               5-7 minutes

 

How to play:

Begin by having the group create a large circle.  Introduce the prop to be transformed to the group, and explain that whenever you receive the prop it can no longer be what it originally is.  Demonstrate several transformations (if using a swim noodle it could be a cane, a bat, a broom, a horse, etc.) to help participants better understand what you are asking of them.  The game is played with the leader beginning and transforming the prop while walking across the circle.  As the leader moves across the circle, participants shout out what they believe the transformed prop is.  When reaching the other side of the circle the leader gives the prop to another person who must then transform the prop into something completely different.  Play continues in this manner, stimulating the mind and enhancing everyone’s creativity!
 

Just-4-Fun Game-of-the-Month - April 2012

3 Step Tag


Number of players:                  Any number

Equipment needed:                  Blindfold(s)

Activity Time:                          7-10 minutes

 

How to play:

The object of this clever tag game is for the “IT” to catch (tag) as many players as possible in a set time period.  Start by marking-off the game’s boundaries and selecting an “IT.”  Blindfold the selected “IT” and instruct all other participants to scatter within the game’s boundaries and then to freeze in place.  Guide the blindfolded “IT” to the center of the play area (or wherever the leader chooses) and then explain the rules.  Share with the group that in this tag game, all players being chased can take only three steps to avoid being tagged.  Each player starts with a closed fist in the air which indicating they have taken zero steps.  On the leaders “Go,” the “IT” will walk around the area trying to tag as many players as possible.  A non-IT player can avoid being tagged by taking a step away from the “IT” at any point.  Each time a player takes a step away from the “IT” they must signify the number of steps they have taken.  For example, on their first step they raise one finger on their hand, on their second step they raise two fingers and on their third step they raise and hold three fingers above their head.  Once three steps have been taken, the player may no longer move their feet; however, players may duck down, lean to the side or do whatever they wish to avoid being tagged.  Before starting the game get a verbal agreement from all participants that they will not cheat and play fair. Start the tag quest with the “IT” earning a point for each new person they tag until the designated time has expired.  This becomes the tagged record to beat and each new “IT” tries to beat and set a new record.

Variations:      

-have several “IT’s” to start the game
-Allow more steps

-When a player is tagged, the “IT” gives the tagged player the blindfold and then takes five steps to get away from the new “IT.”  Prior to starting to tag another player, the new “IT” has to spin around three times.  Each time a new IT is made, all the players restart with three steps again.

Just-4-Fun Game-of-the-Month - March 2012

Picket Fence Relay

 

Number of players:                  Any number

Equipment needed:                  None

Activity time:                           7-10 minutes

 

How to play:
With St. Patrick’s Day occurring this month and everything seemingly Irish, how about a clever Irish relay for this month’s Game-of-the-Month.  Start by dividing all participants into equal teams.  Have each team line up with the last player's back placed against the wall.  For safety reasons, have about 15 feet of space between each team.  Place a marker 50 feet in front of each team.  Explain and demonstrate how the first player on each team will run to and around the cone and return back to their teams wall.  Once at the wall, the runner places and extends his/her arm on the wall.  As soon as the first player has touched the wall, the next player is allowed to run to the cone.  After going around the cone the runner returns to their wall; however, this time they must go under the arm (the one that’s on the wall) of the first player and then holds their available hand (beginning a human chain).  Once this connection is made that signals the next player to run.  This continues until every player has had a turn to run and weave in and out of the human chain.  When the last player has rounded the cone, gone to the wall and weaves under all the arms of his teammates, s/he takes the hand of the last player and pulls the entire team pass the cone to win this unique relay from Ireland.

Just-4-Fun Game-of-the-Month - February 2012

Silent Ball

 

Number of players:                  Any number in small groups

Equipment needed:                  1 Ball per group

Activity time:                           5-7 minutes

 

How to play:

Make a circle of participants and tell them that this passing and catching game is a non-verbal type of game.  When the game begins, no one can make a sound.  If they do they are finished with the ball handling, but not out of the game.  To start, one participant throws the ball to any of the participants in the circle (or random formation).  If it is a good throw and a good catch, the game continues.  If a participant misses the ball, the group has to decide which participant was at fault.  Was it a poor pass or did the catcher mishandle the ball and drop it.  The group decides by pointing to who they think made the mistake, the thrower or the catcher.  The participant they decide was at fault is out, sits down (in place) and can’t pass or catch the ball, but can vote each time it is called for.  Play until there is only one participant left.  Explain to the students what you consider a proper throw.  The participants will, eventually, learn to fool another participant by looking at someone else and then tossing it to the participant they aren’t looking at.  When the last two participants are left in the game, they should throw with non-dominate hand.

Just-4-Fun Game-of-the-Month - January 2012

“12”

 

Number of players:                  Any number

Equipment needed:                  None
Activity time:                           1-3 minutes

How to play:
Here is a great grouping activity that uses the last 2 numbers of the new year and ensures that no one is left out of a group.  Explain that when you call out a number, all participants are to get into groups determined by either number represented by the number that is called out.  For example, if the number called out is 45, participants can get into groups of either 4 or 5.  If 67 is called out, everyone gets into groups of either 6 or 7.  Because of the odd/even grouping, no one will be left without a group.

Just-4-Fun Game-of-the-Month - December 2011

Christmas Carol Relay

 

Number of players:                  Any number in equal teams

Equipment needed:                  Prepared index cards

Activity time:                           7-10 minutes

 

How to play:

Divide your group into equal numbered teams and space the groups evenly around a central spot.  Have the leader stand in the centrally located spot with a variety of index cards - each having the name of a Christmas carol on them.  Ask that each group determine its drawing order and once accomplished, explain that on the “Go” command, the 1st person to draw will pantomime skating to the leader and receive an index card.  After finding out what carol they have, they pantomime skating back to their group and then as in the game “Pictionary” draws out their carol.  As soon as a group member shouts out the correct Christmas carol, the 2nd drawer then skates to the leader for a new index card and Christmas carol.  Continue in this fashion with the winning group being the one that has had all its participants draw and have answered correctly the different Christmas carols chosen.

To take this to another level, instead of just answering correctly, have groups once the Christmas carol is guessed sing it loudly before the next person can go and select the next card!

Just-4-Fun Game-of-the-Month - November 2011

“33”

Number of players:                   Any number in small groups
Equipment needed:                   1 Die per group

Activity time:                            5-7 minutes


How to play:
Players sit in a circle close enough to take turns throwing a “die.”  The object of the game is for each player, in turn, to roll the die and as a group, add up the spots as quickly as possible to reach “33” or more before the other groups do so.  If any player in the group rolls a 6, the whole group must stand, walk quickly to touch a wall, and return to their original places to sit.  (Any predetermined action may be substituted.)  Upon returning, the group continues to play, but must start again at “0.”  The first group to make it to “33” (or over) assumes the dead bug position (on back with arms and legs in the air) and starts to chant, “33, 33, 33 . . . ”

Just-4-Fun Game-of-the-Month - October 2011

Aggie Volleyball

 

Number of players:                  Any number

Equipment needed:                   Beach Ball

Activity time:                           8-10 minutes

 

How to play:

Divide the group into two equal teams.  Have group members scatter in their playing area and decide which team will serve to start the game.  The object of the game is simply not to let the ball(s) touch the floor on your side and have points scored against your team.  Explain that all hits are to be made in an underhand motion (no spiking is allowed) and that any number of hits are allowed on a side before the ball is returned to the opposing team.  A point is scored against a team every time a ball(s) touches the ground on their side with play being continuous.  Play to a predetermined number.

Just-4-Fun Game-of-the-Month - September 2011

Walk Tag


Number of players:                  Any number

Equipment needed:                  None

Activity time:                           5-7 minutes

 

How to play:

For this activity, you need to have participants grouped in pairs.  Once in pairs, one person becomes the "counter" and the other person the "walker."  On the leaders signal, the "counter" stays in his/her place and counts to 10 while the "walker" moves as far away from the "counter" as possible.  When the "counter" reaches 10, s/he chases the "walker" trying to touch him/her.  Once the "walker" has been touched, the two people switch roles; the "walker" becomes the "counter" (who immediately starts counting to 10 while standing in place) and the "counter" becomes the "walker" (getting quickly as far away from the "counter" as possible).  The game continues for about a minute with roles being reversed each time a "walker" is touched.  Let the participants rest as the next section of the game is explained.  Have the pair that has been playing their own game of walk tag now form a team and link arms.  Have these linked pairs find another linked pair and play another round of walk tag with one of the pairs  starting the game as the "counters" and the other pair being the "walkers."  A third round of the game can be played with these 2 pairs combining to form a linked group of four chasing another linked pair of four.

Just-4-Fun Game-of-the-Month - August 2011

M&M Relay

 

Number of players:                  Any number in small groups

Equipment needed:                  1 Paper plate, 1 Cup, & 
                                               M&M’s for each team

Activity time:                           5-7 minutes

 

How to play:

Kids will eat this activity up!  Give each team a cup of plain M&M’s and a paper plate.  Have the first person on each team dump the cup of M&M’s onto the paper plate and eat only the yellow ones.  When finished, that person folds the paper plate and dumps all the remaining M&M’s back into the cup and passes it to the next person who dumps all the M&M’s back onto the plate and then eats all the red ones.  This continues until all the colored M&M’s are eaten.  A penalty point is given for any M&M which drops off the plate or touches the floor.  The team that finishes its cup of M&M’s first is the winner!

Just-4-Fun Game-of-the-Month - July 2011

“Camp Is . . . ”

 

Number of players:                   Any number in pairs

Equipment needed:                   None

Activity time:                            3-5 minutes

 

How to play:

With summer camp just around the corner, here’s a quick energizer that your campers will love!  Have participants get together with a partner.  Begin by teaching the “Camp Is . . . “ handshake to everyone by demonstrating the words and motions.  The words are simply “Camp is . . . ;“ but, on the word “Camp” the two players do a high 10 slapping both hands together.  Immediately the hands rotate downward and clap together about waist high and it’s here that the partners say: “is. . .”  The ending of the handshake is completely up to the participants.  They must add on to the “Camp is . . . “ handshake by adding their own word(s) and own action.  For example, a pair might end their “Camp is . . . “ handshake with  “is cool!” while leaning against each other shoulder to shoulder and fanning themselves.  You’ll be amazed at the creative endings your campers will come up with! 
  

Just-4-Fun Game-of-the-Month - June 2011

Flag Pass Relay

 

Number of players:                  Any number in small groups

Equipment needed:                  1 Flag/Bandanna per group

Activity time:                           5-7 minutes

 

How to play:

This simple relay is a winner every time!  Start by creating equal numbered teams of between 6-10 participants.  Ask participants to form an inward facing circle with each participant touching the shoes of the person to their right and left.  Provide a flag/bandanna (or other passable item) to one of the team members and you are ready to start.  Explain that on the “Go” command, the player with flag must run around their group and hand the flag to the player that was on their right and then immediately sit down.  This person then repeats the above and all continue in this manner until all the players have run and are seated.  The winning group is the first to have all its members seated and making as much noise as possible.  You won’t want to pass of this winning relay that you kids will want to play over and over again!

Just-4-Fun Game-of-the-Month - May 2011

Anatomy Shuffle

 

Number of players:                 Any number

Equipment needed:                  None

Activity time:                          1-3 minutes

 

How to play:
To form new groups in a creative and fun way anytime during a play session, transition participants using the “Anatomy Shuffle.”   Explain that in this activity, participants need to listen to the commands you shout out, and then on  “GO,” seek others to complete your directions.  Commands only include 2 instructions:  1) the number of participants that are to group together, and 2) the body parts that are to be used to connect all participants in that group.  For example, the leader might need for all participants to get into groups of 4 for the next activity to play.  Using the activity “Anatomy Shuffle,” the leader could say, “Four, finger to shoulder . . . GO!”  Four participants would then immediately group together touching each other on the shoulder with a fingertip.  To transition to play a partner activity, the leader might call out, “Two, hand-to-knee” and immediately, two players would come together, each putting a hand on his/her partner's knee, easily pairing players for the next activity.  This great transitional activity is only limited to your imagination and body parts.  Have Phun!

Just-4-Fun Game-of-the-Month - April 2011

Bandanna Hoop Tag

Number of players:                  Any number

Equipment needed:                  Numerous Hula Hoops, Bandannas/Flags

Activity time:                           7-10 minutes

 

How to play:

If you’ve ever wondered what to do with all those hula hoops, what about using them to play one of the hottest tag games of 2011.  Begin by widely scattering a number of hula hoops around your play area.  Next, provide each participant with a bandanna (football flags work just as well) and instruct them to tuck the bandanna into their beltline.  Explain that in this all-vs.-all tag game each participant is trying to pull an opponents bandanna out of their beltline while avoiding the same happening to them.  If a participants bandanna is taken, s/he must immediately do 5 jumping jacks (or any designated exercise stated by the leader) right where they are.  The player  who took the bandanna must then quickly drop the bandanna into any hoop while still avoiding having his/her bandanna taken.  After completing the 5 jumping jacks, the player can go to any hoop to get another bandanna which allows them to get back into the game.  While replacing the bandanna in their beltline a player is safe if their foot is on the hoop.  When the bandanna is back in place, instruct players to look around to see if it is safe to reenter the game and if safe, just like that they are back in the game.  This is an endless tag game that you and your kids will absolutely love!!!

Just-4-Fun Game-of-the-Month - March 2011

Who’s Got the Leprechaun???

 

Number of Players:                  Any number

Equipment Needed:                 Stuffed Leprechaun

Activity Time:                          7-10 minutes

 

How to play:

This crazy energizer/warm-up activity will have participants going wild to avoid getting the leprechaun!  Start by having all participants form a large circle.  Next explain that each round starts by the chosen participant holding up the leprechaun and shouting out; “I’ve got the Leprechaun!!!”  Upon doing this, all other participants clap and yell wildly for this person as they make their way to the center of the circle.  Once at the center, they drop the leprechaun and when the leprechaun hits the floor everyone stops what they are doing and become silent.  At this point, the center person leads the group in a short warm-up exercise.  After completing the exercise, they once again hold up the leprechaun and now shout out: “Who wants the Leprechaun?”  This prompts everyone to become as loud and animated as possible in an effort to avoid receiving the leprechaun.  The center person moves around the circle as everyone else is going crazy looking for the person with the least amount of enthusiasm who is chosen and given the leprechaun.  This person then holds up the leprechaun, and shouts out; “I’ve got the Leprechaun!!!” and the above repeats itself.  Great fun, great photos, and a great time will be had by all with this creative energizer/warm-up activity!!!

Just-4-Fun Game-of-the-Month - February 2011

Loose Caboose

 

Number of players:                 Any number

Equipment needed:                  None

Activity time:                          7-10 minutes

How to play:
Begin this unique tag game by having all participants get into groups of three.  Select one or two groups (depending on the number of participants) to start out as the "IT's" separating the group members and giving each one a beach ball.  Explain that all groups must remain connected at all times by either holding onto each other’s waists, shoulders, or shirts.  The object of the game is to be without one of the beach balls when the game ends.  The job of those designated as "IT's" is to try to tag the last player on any one of the groups of three.  When a tag is made (by touching the last player with the beach ball - throwing is not allowed) the "IT" shouts out, "Go!" and gives his/her beach ball to the lead player of the group of three s/he touched.  This person now becomes the new "IT" and the game continues.  "IT's" are constantly looking to tag any group they can, while the three person groups are always on alert, trying to keep the "IT's" away from their tail (last player in the line).  The reason I like this endless tag game so much is because the groups of three are constantly changing requiring participants to cooperate with many different people during the game.

Just-4-Fun Game-of-the-Month - January 2011

Celebration Circle

 

Number of players:                 Any number

Equipment needed:                  None

Activity time:                          1-3 minutes


How to play:
Create a large circle using all players.  Call out months of the year, either individually or in groups.  Players whose birth month is called will then go into the center of the circle and wildly show their enthusiasm for their birth month.  Allow players to celebrate until the energy level starts to dwindle and then compliment them, ask them to return to the large circle, and call out another month(s).  End by calling out “2011!!” having all come to the center to celebrate having a great year in 2011!

Just-4-Fun Game-of-the-Month - December 2010

Medieval Evolution               

 

Number of players:                 Any number

Equipment needed:                  Large Deck of Playing Cards

Activity time:                          7-10 minutes

 

 

This is the time of year for giving and this month’s game is a gift from the very talented Michelle Cummings of Training Wheels.  She offers us this clever game from her book: “Playing With A Full Deck . . . 52 Team Activities Using a Deck of Cards!” 

 

Playing the Game:

It has been said that the four suit symbols originally represented the four classes of society in Medieval Europe, Spades represented the Nobles, Hearts the Clergy, Diamonds the Merchants, and clubs the Peasants and Serfs.  This ranking (spades, hearts, diamonds and clubs), from the highest to the lowest, still holds in the popular card game Bridge.  For the purpose of this game each class of society will have a different action.

·        Peasants:  Since peasants were often seen cleaning out the pig pen, the action to represent a Peasant will be shoveling of pig manure and tossing over one’s shoulder.

·        Merchants:  Since merchants were often handling money and self-employment is definitely a gamble, the action to represent a Merchant will be to pull down on a slot machine handle and say, “Cha-Ching!”

·        Clergy:  Clergy were always praying, so the action to represent a clergy will be to walk with hands in a prayer position and bow to one another.

·        Nobles:  Nobles were the royals.  So for a royal to find another royal, they must hold one hand up in the air, sacher around the group and say, “You’re not worthy! Your’re not worthy!”

 

How to play:
Each person in the group is dealt a small stack of 5 cards.  Ask them not to look at the cards.  Everyone in the group will start out as a Peasant.  A Peasant will do the Peasant action to find another Peasant.  Once they have found one another, they will count to three and reveal their top card to their opponent.  The first Peasant to add up the two cars and shout out the correct answer advances to a Merchant.  The Peasant who lost that round, remains a Peasant and must find another Peasant to continue play.  Players move the card used in play to the bottom of their small deck.  Then the Merchant will do the Merchant action to find another Merchant.  On the count of three they will show their card to their opponent.  The first Merchant to add up the two cards and shout out the correct answer advances to a Clergy, the Merchant who lost that round, remains a Merchant, and so on.  When a Noble challenges another Noble, whoever wins becomes a Joker, after all, this is a silly game!  Whoever loses remains a Noble.  All of the Jokers will congregate together and tell each other “Knock, Knock” jokes.  This continues until you have a certain number of Jokers or you decide to end the game. 

Just-4-Fun Game-of-the-Month - November 2010

Positive Word Relay

 

Number of players:                  Any number

Equipment needed:                  Alphabet Flash Cards

Activity time:                           7-10 minutes

 

How to play:
Begin by dividing all participants into teams of 4-6 assigning each team to an area that is an equal distance away from a central point.  Next, mix several sets of alphabet flash cards and scatter them face down in the centered area.  Now, ask each group member to number off which will create the card retrieving order for the group, and you’re ready for the “Positive Word Relay.”  Explain that each group will have to think of a positive word that is ___  (you determine the number of letters) long.  On the “Go” command, each group must think of a positive word that has the same number of letters as the leader called out and as soon as the group determines their word, person #1 goes to the center pile and tries to find one of the letters of their word.  Once a letter is found, person #1 returns to their group and person #2 can then go to the center pile to look for another letter of their word.  Continue in this fashion with the winning group being the one that correctly spells and chants out their positive word first. 

Just-4-Fun Game-of-the-Month - October 2010

"6" or High Roller/High Writer

Number of players:                   Any number in small groups

Equipment needed:                   Paper, Pencils, Dice

Activity time:                           5-7 minutes

 

How to play:
To begin, place 1 pencil in the center of a table/circle, give each player 1 piece of paper, and select a person to start the game.  This player takes the die and starts the game by rolling the die to the person on his/her left.  If a six (6) is rolled, the roller quickly grabs the pencil and starts to write as fast as s/he can numbers sequentially from 1 to 75.  If a six (6) is not rolled, the next person rolls the die and this action continues until the first six (6) is rolled by one of the participants.  As a player is writing numbers other participants in order quickly roll the die trying to roll a six (6) for themselves.  As soon as the next six (6) is rolled that person grabs the pencil from the writing player and s/he begins writing numbers on their piece of paper.  The above action continues with the next player rolling a six (6) grabbing the pencil and starting to write their series of numbers.  If a player who has already started writing his/her numbers rolls a six (6) again, they pick up where they left off writing numbers in their quest to reach 75.  Play continues until someone reaches 75.  Remember . . . roll quickly and get that pencil as fast as you can.  This is a quick game and it draws quite a bit of excitement and laughter!  The winner must have his/her paper checked to see if they wrote all the numbers.

Just-4-Fun Game-of-the-Month - September 2010

Reverse Sit-down Volleyball           

Number of players:                 Any number

Equipment needed:                  Beach Balls
Activity time:                          7-10 minutes


How to play:
Create 2 equal numbered teams and have each team sit down facing each other with a dividing line between them.  Instruct the first two rows of players on each team to turn around and face their team.   During the playing of the game, these players can only hit the beach ball back to their team players (they cannot hit the ball over to the other team – doing so costs their team a point).  The game is played exactly like sit down volleyball with the exception that a team may hit the beach ball any number of times on their side before hitting it over to the opposing team.  If at any time the beach ball touches the floor the team where the beach ball touched the floor is given a point.  Play to a determined point total with the team reaching that point total being the team that unfortunately loses.

Just-4-Fun Game-of-the-Month - August 2010

 Swedish Meetballs

Number of players:                  Any number in small groups

Equipment needed:                  1 Ball per group
Activity time:                          7-10 minutes

 

How to play:
T
his is a great introductory game and helps kids learn each others names, and share things about themselves in a fun way.  With each group having a ball the first round starts by having the person holding the ball say his/her name and then throwing the ball to anyone in the circle.  When that person catches the ball they say their name and then throw the ball to someone different.  This continues for a short time giving the participants a chance to learn each others names.  The second round is played as such:  the person who has the ball throws it to anyone in the circle, but doesn’t shout his/her name out when throwing the ball.  When the person (that is being thrown to) catches the ball, the entire group shouts his/her name out.  The third round involves sharing.  Tell the group that this time before they can toss the ball to another person they must share one fact about themselves with the group.  Inform them that to create a little interest, you will randomly blow the whistle and who ever has the ball when the whistle blows will then have to share things about themselves for .30 seconds.  You would be surprised how much you can find out about your group members doing this activity!

Just-4-Fun Game-of-the-Month - July 2010

Human Pin Ball

 

Number of players:                  Any number

Equipment needed:                  1 Ball per group
Activity time:                          7-10 minutes

 

How to play:
Form a circle with from 5 to 8 players.  The object of this game is to knock a ball through other players legs while avoiding having a ball pass between your legs.  Start by having each player straddle their legs touching their feet with the feet of their neighbors.  Place a slightly deflated ball in the center of the circle and players are instructed to make a fist with one hand and put the other hand behind their back.  On the signal to begin, using their fist only, they try to knock the ball through another player's legs.  The players can protect their straddle zone with their fist and/or with their knees but can’t move their feet. Each player is given three chances to stay in the game.  The first time a ball goes through a player's legs, they gets an "O", then a "U", and finally a "T."  After the ball passes through one player’s legs three times, this player is now "OUT" of the game.  The game continues until two players are remaining.  They are the co-champions of that round. Even “Tommy” would enjoy playing this great game!

Just-4-Fun Game-of-the-Month - June 2010

Everybody's It Tag

Number of players:                    Any number
Equipment needed:                    None
Activity time:                             3-7 minutes

How to play:
Just as the name says . . . everybody's it!  The object of the game is to be standing and in the game when the game ends.  All players begin as "It's" and are trying to tag other players without being tagged themselves.  Once a player is tagged, they must squat down and are temporarily out of the game.  The "tagged" player resumes play (stands up and becomes an "It" again) when the person that tagged them is tagged and that person squats down (note: if a simultaneous tag occurs between two players, both player's squat and count to 25 before returning to play).  Play continues until the leader designates the end of the game and those standing and in the game receive a point.

Just-4-Fun Game-of-the-Month - May 2010

All vs All D-ball Tag

 

Number of players:                    Any number

Equipment needed:                    Beach Balls

Activity time:                             7-10 minutes

 

How to play:
This is a fun and kid tested variation of two classic games “Everybody’s It Tag,” and “Dodgeball.”  The object is to score points by being in the “play zone” when a round ends.  Begin by explaining the “play zone” boundaries and then having all participants scatter about in this “play zone”.  Explain that at the start of the game you will roll a pre-determined number of beach balls into the play area.  Anyone may pick up one of these beach balls, but once a beach ball is picked up the person can no longer move.  The stationary person then throws the beach ball at another player in an attempt to hit them and knock them out of the “play zone.”  The Dodgeball rule of catching a thrown ball and the thrower is out is in effect and anyone hit or who has their beach ball caught by another player must immediately move to an area outside the “play zone.”   One notes who hit them or caught their thrown beach ball because just as in “Everybody’s It Tag” once the person who hit you or caught your thrown ball is out, you are back in the game.  Play continues until the leader designates the end of the round and at that time, those standing in the “play zone” receive a point.  Play multiple rounds of varying lengths to determine your winner.

Just-4-Fun Game-of-the-Month - April 2010

Poison Ball

Number of players:                    Any number

Equipment needed:                    Numerous Soft Throwable Objects, 
                                                 1 Large Beach Ball

Activity time:                             10-15 minutes

 

How to play:

Divide your group into four equal teams and have them form a giant square.  A line should be drawn or a rope stretched out in front of each team to establish a boundary line that can’t be stepped over at any point during the game.  Provide about 10 soft throwable items to each team and place a slightly deflated beach ball in the center of the square.  Explain that on the signal to begin, each team will be trying to knock the deflated beach ball across any one of the other team’s lines.  In this game, you don’t want to accumulate points, and a point is given to a team if: 1) the beach ball crosses their team line, 2) a player steps over their boundary line while throwing at the deflated beach ball, or 3) a safety violation occurs.  A safety violation is anything that creates a safety issue for participants (for example – throwing items at other participants instead of the deflated beach ball, or going inside the square to retrieve an item [remember a player's feet cannot cross their team line] ). Play for a predetermined length of time and the team with the fewest number of points scored against them is that games “Poison Ball” champion!  This is a game I guarantee your kids will eat up and never get sick of!!!

Just-4-Fun Game-of-the-Month - March 2010

Hand Simon

 

Number of players:                    Any number in small groups

Equipment needed:                    None
Activity time:                             3-5 minutes

 

How to play:
The importance of having numerous 1-5 minute fillers is paramount to the success of anyone working with children or today’s youth.  Activities need to be simple, fun, involve little or no props, and all of these elements are included in this month’s “Hand Simon” game.  To begin, create four distinct hand signs that will be used by all participants.  Player #1 starts by selecting one of the hand signs and visually demonstrates it for the other participants.  Player #2 must then repeat Player #1's sign and then visually demonstrate either the same sign or one of the others.  Player #3 now repeats Player #1's sign, and then Player #2's sign before adding their own.  This continues until someone makes a mistake.  Once a mistake occurs, that is the end of the round, and the player that
 made the mistake starts a new round.  The brain can usually retain seven numbers in a row.  Can your participants go beyond that?

Just-4-Fun Game-of-the-Month - February 2010

High-Shake-Down

Number of players:                    Any number

Equipment needed:                    None

Activity time:                             1-3 minutes

 

How to play:

With Valentine’s Day this month we offer you an interesting low risk group mingler that helps participants connect with one another while having fun!  Begin by sharing that all participants will be welcoming each other using a repeating series of three different physical and verbal greetings.  The first physical greeting of the cycle used is the classic “High 5,” the second, a regular handshake, and the third a “Low 5” (hand below waist with palm forward).  Explain that all physical greeting will be accompanied by a verbal greeting.  When “High 5-ing,” participants will greet the person with a “Hi!”  When shaking hands, participants say: “What’s Shakin,” and when “Low 5ing,” participants say: “wazzz goin’ dooooown!”    Start by having all participants in the “High 5” position and then remind them that the greetings are done in a cycle (High 5, hand shake, Low 5, High 5, Hand shake, Low 5, etc.) and that the greeting position must be held until finding another participant with the same physical greeting before cycling to the next greeting.  Look for smiles and laughter to accompany this creative way to have participants introduce themselves to others!

Just-4-Fun Game-of-the-Month - January 2010

Cup Up


Number of players:                    Any number

Equipment needed:                    20-30 plastic cups

Activity time:                             7-10 minutes

How to play:
Divide all participants into 2 or 4 equal teams (depending on your numbers).  Once divided, explain that one team will be designated as the “cup up’s” & the other team as the “cup down’s.”  What does this designation mean?  Simply this . . . if you’re on the “cup up” team your responsibility is to turn cups up and if you’re on the “cup down” team you turn cups down.  Scatter all cups into the center of the play area and explain that on the “GO” command participants are to either turn individual cups up or down as quickly as possible.  Play for .30 to .45 seconds and stop the action.  Count the number of cups that are up vs. the number that are down and the team with the most is declared the winning team for that round.  Play several round or to a predetermined number of points to determine the Cup Up Champion.

Just-4-Fun Game-of-the-Month - December 2009

Christmas Mingle

 

Number of players:                    Any number

Equipment needed:                    “Christmas Mingle” sheet 

Activity time:                              5-7 minutes

 

How to play:

You’ve heard of a “Christmas Jingle,” how about a “Christmas Mingle?”  Bring about some holiday cheer at you next event by helping all participants get to know each other a little bit better as it relates to the holiday season.  Provide each participant with this sheet and instruct them to mingle around the room with the goal being to complete the list utilizing a different person for each statement.  This is a very non-threatening ice-breaker that thaws the ice and brings the warmth of each person’s uniqueness to light.



The Christmas Mingle


1. Never has had a "White Christmas" ________________________________

2. Has celebrated Christmas in another country _________________________

3. Returned a gift s/he received last Christmas __________________________

4. Has seen a real, live reindeer _____________________________________

5. Believed in Santa Claus until s/he was 10 years old ____________________

6. Knows what s/he is getting for Christmas this year _____________________

7. Has "re-gifted" a Christmas present________________________________

8. Went Christmas caroling last year _________________________________

9. Has peaked at a present before Christmas ___________________________

10. Still gets his/her own stocking filled each year________________________

11. Has all his/her Christmas shopping done____________________________

12. Hasn’t done any of his/her Christmas shopping yet ____________________

13. Has never seen "It’s a Wonderful Life"_____________________________

14. Doesn’t like eggnog ___________________________________________

 

15. Knows all the reindeers names ___________________________________

Just-4-Fun Game-of-the-Month - November 2009

Cherokee Flip Stick 


Number of players:                    Any number

Equipment needed:                    Markers or Paint, Craft Sticks

Activity time:                             7-10 minutes

 

How to play:
This is a great rainy day activity as it combines making game pieces with the playing of a unique Native American game.  Begin by providing each participant with a craft stick and instructing them that by using either markers or paint (your choice) they are to color or paint a design(s) on one side of their craft stick.  Upon completion of this initial activity, have all participants form small groups with group members standing in a circle.  Explain that on a set command all participants toss their sticks up into the air and that when the sticks land if the painted side is up (visible), that individual is still in the game.  Those whose sticks are face down are unfortunately out of the game.  Play continues in this fashion until only one player is left . . . the Cherokee Flip Stick champion!

Just-4-Fun Game-of-the-Month - October 2009

Halloween Fear Factor

 

Number of players:                    Any number

Equipment needed:                    Various Items, Test Chambers

Activity time:                             7-10 minutes

 

How to play:

With the popularity of “Fear Factor” why not have all those who dare . . .  try to guess by their sense of touch what lurks inside each of the “Fear Factor” test chambers.  Prior to introducing this activity create and label a variety of “Fear Factor” testing chambers. To do this, use cardboard boxes or empty cereal boxes and divide each into 4 sections.  Next, cut holes in the sides of the box - these should be big enough for a hand to enter, but not big enough to be able to see inside.   Once the test chambers have been created, put something (see ideas below) into each section of the box and you’re ready to have a “howling” good time.  Explain to all those brave enough to participate - that in each test chamber is a Halloween item that participants must creatively guess.  After giving an example or two to illustrate how something common can be creatively changed into a Halloween item, give each participant a sheet of paper and pencil and then instruct them to use their hand to reach inside each hole and try to guess what is in it just by feel.  Give a prize for the person with the most number of correct answers, but also award points for the variety of creative answers you are sure to get.  Kids just love this – Happy Halloween!!!  

 

Creative Ideas for items to place inside box

Damp, Course Sponge - Brains

Pretzel Stick - Petrified Rat Tails

Dried Apricots - Dried-up Tongues

Cooked, Cold Spaghetti Noodles - Worms

Cooked, Cold Spaghetti Noodles - Veins

Peeled Grapes - Eyeballs

Pearl Onions - Eye Balls

Fake Fur

Tines of a Plastic Fork - Vampire Teeth

Feed Corn - Teeth

Limp, slightly warm, oily cabbage leaves - skin

Soft Flour Tortilla - Skin (can add a little oil)

Wrinkled up fruit roll ups - skin

Corn Husk Silk - Hair

steel wool - witches hair

Slime

Little Smoky sausages -- Cut Off Fingers

Baby Carrots - Cut Off Fingers

Small pickles - toes or fingers

Small Peeled Potatoes Stuck Together with Chenille Stems - Spiders

Twisted Chenille Stems - Spider

Pumpkin Guts - Guts and Blood

Popped Popcorn - Cockroaches

Peeled Tomatoes - Heart

Peeled, hardboiled eggs - Hearts

Cooked, twisted pasta - Intestines

Small sticks - Bones (broken bones)

Overcooked rice in olive oil - maggots

Pig ears (dog treat things) - dried bat wings

Dried pears - dried witch ears

Banana chips - scabs

Fresh green beans - witch fingers

Rubber glove filled with flour - dead hand 

Just-4-Fun Game-of-the-Month - September 2009

My Biggest Fan

 

Number of players:                    Any number

Equipment needed:                    Prize(s)

Activity time:                             3-5 minutes

 

How to play:
Building a fan base is easy in this month’s high energy competitive game!  This game puts a creative twist on the classic “rock, paper, scissors” game we all know and love.  To begin have all participants partner up and explain the rules of “rock, paper, and scissors.”  To ensure understanding, have partners compete against each other a few times prior to beginning the contest.  Once everyone demonstrates an understanding of the rules and who wins, it’s now time to crown the “rock, paper, scissor” champion.  Explain that the winner of each challenge moves on and partners with another winner; however, (and now for the twist . . .) instead of the loser sitting down, s/he becomes the winner’s biggest fan and cheers them on in their next “rock, paper, scissor” challenge.  This continues with the winner of the challenge gaining all people (including the loser) who now become the winner’s biggest fans and cheer them on in the next challenge.  This culminates with 2 people challenging each other for the crown and all other participants cheering for their representative in the final round.  This is a quick, loud energizer that is one of my favorites and is sure to rock with all your participants!!!